Hi, I’m Bertine van Hövell, freelance game designer and writer from the Netherlands. I have a decade of experience making games professionally. I’ve worked with AAA property, designed educational software and written for various indie studios. Below you can find a selection of some of the titles I’ve worked on.
Currently Working on
- Started working with SenAm games on HAUMA.
- Recently finished up work for Old Skies by Wadjet Eye.
- Pitching with Sugar Rush Studios.
- Continuing to work on Frayed Freedom.
Old Skies (TBA)
Worked with Dave Gilbert to design one of the main missions of the game.
At Eve’s Wake (2021)
For At Eve’s Wake I designed a complex interactive narrative based on Lovecraftian mythos. I was in charge of story, co-wrote dialogues and design. I also helped out with hiring additional members to the team and wrote design documents and art instructions.
I assisted Quiet Dimensions with writing dialogue cut scenes for their upcoming unannounced Scifi Mystery. All these dialogues were voiced and recorded.
Only Cans (2021)
I worked with the Only Cans team to provide tangible feedback to ideas and assist with writing. I also helped out maintaining team cohesion and motivation.
Tom Clancy’s Elite Squad (2020)
I worked with Ubisoft Reflections to write biographies for characters from the Tom Clancy universe. These biographies pertained a mix of pre-existing characters and original characters.
Oh Honey, There Is Something I Need To Tell You (2019)
Oh Honey was an experiment in designing a short game where the character cannot always say what they truly think. It is also a tiny mystery inspired by True Crime fiction.
Meryll Wants a Cookie (2018)
For Meryll Wants A Cookie I worked with Thomas Wrobel again. I designed most of the puzzles, much of the dialogue and scripted all of the interactions.
The Fanficmaker (2015)
The Fanficmaker was written by me and Thomas Wrobel. I also took care of some of the design and system design of the generator.